
Astro Studios | Panasonic Avionics
Inflight Entertainment System
Designing an affordable, modern in-flight entertainment system targeting ultra low-cost carriers (ULCC) and low-cost carriers (LCC) for Panasonic Avionics.
Duration: 14 weeks
Collaboration with Kelsey Leppek, Jaee Kwon, Norio Fujikawa, Evan Hutker, and Mark Matthews
Internship at Astro Studios | Part of PA Consulting
Provided by the Engineering Team on the Client-Side
Engineering Underlay
A key constraint within this project was creating a 1 piece chassis that acted as the bezel and housing component; components must be enclosed with a single stamped sheet-metal heat-sink cover.

The Goal
Redesign the current engineering stack-up in order to create an affordable, modern in-flight entertainment system.




Redesigned Stack-Up
Panasonic Luna
A key constraint within this project was creating a 1 piece chassis that acted as the bezel and housing component; components must be enclosed with a single stamped sheet-metal heat-sink cover.



Working within Constraints
Manufacturing Limitations
A significant portion of Luna’s form development was guided by the client’s manufacturing capabilities, as well as the internal requirements inherent to aviation vehicles.
Design Process
Phase 1: Initial Ideation
Generating a range of concepts with different methods of highlighting the front port face as well as the back housing.








Phase 1
Honing Down to 3 Directions
After presenting six concepts to the client, their feedback guided the selection of three directions: Block, Mono, and Groove.

Mono

Block

Groove

Phase 2
Mono
After presenting 3 further developed concepts, Mono had been chosen as the client's favorite in terms of aesthetics and DFM.


