Astro Studios | Panasonic Avionics

Inflight Entertainment System

Designing an affordable, modern in-flight entertainment system targeting ultra low-cost carriers (ULCC) and low-cost carriers (LCC) for Panasonic Avionics.

Duration: 14 weeks

Collaboration with Kelsey Leppek, Jaee Kwon, Norio Fujikawa, Evan Hutker, and Mark Matthews

Internship at Astro Studios | Part of PA Consulting

Provided by the Engineering Team on the Client-Side

Engineering Underlay

A key constraint within this project was creating a 1 piece chassis that acted as the bezel and housing component; components must be enclosed with a single stamped sheet-metal heat-sink cover.

The Goal

Redesign the current engineering stack-up in order to create an affordable, modern in-flight entertainment system.

Redesigned Stack-Up

Panasonic Luna

A key constraint within this project was creating a 1 piece chassis that acted as the bezel and housing component; components must be enclosed with a single stamped sheet-metal heat-sink cover.

Working within Constraints

Manufacturing Limitations

A significant portion of Luna’s form development was guided by the client’s manufacturing capabilities, as well as the internal requirements inherent to aviation vehicles.

Design Process

Phase 1: Initial Ideation

Generating a range of concepts with different methods of highlighting the front port face as well as the back housing.

Phase 1

Honing Down to 3 Directions

After presenting six concepts to the client, their feedback guided the selection of three directions: Block, Mono, and Groove.

Mono

Block

Groove

Phase 2

Mono

After presenting 3 further developed concepts, Mono had been chosen as the client's favorite in terms of aesthetics and DFM.